Small Town: Thëpîv-saqê Fêqê

Thëpîv-saqê Fêqê

Thëpîv-saqê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceSëcëngêki Zone
RegionJt-33w Lǐn Holt
Founded1086
Community LeaderCity Manager Ni̊wd Zêtco
Area3 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2224 m (7296 ft)
Average Yearly Precipitation185 cm/y (72 in/y)
Population857
Population Density285 people per km2 (857 people per mi2)
Town AuraSummoning
Naming
Native nameThëpîv-saqê Fêqê
Pronunciation/ɘˈp˔ava/ /ˈsaqɘ/
Direct Translation[religious] [return]
Translation[Not Yet Translated]

Thëpîv-saqê Fêqê (/ɘˈp˔ava/ /ˈsaqɘ/ [religious] [return]) is a temperate Small Town located in the Sëcëngêki Zone of the Union of Engineers.

The name Thëpîv-saqê Fêqê is derived from the Iron Elvish language, as Thëpîv-saqê Fêqê was founded by Shèbêm Êyèbëm, who was culturaly Iron Elven.

Climate

Thëpîv-saqê Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Thëpîv-saqê Fêqê receives an average of 185 cm/y (72 in/y) of precipitation, most of which comes in the form of rain during the fall. Thëpîv-saqê Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2224 m (7296 ft) above sea level.

Overview

Thëpîv-saqê Fêqê was founded durring the late 12th century in fall of the year 1086, by Shèbêm Êyèbëm. The establishment of the new community went well, with no major obsticles durring construction.

Thëpîv-saqê Fêqê was built using the conventions of Iron Elven durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Thëpîv-saqê Fêqê is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Thëpîv-saqê Fêqê is buildings have been located at convienant points along the gorge Thëpîv-saqê Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad split-log ties streets flow where they are able to be made rather than folowing the most convienant paths. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A quick look in any direction shows Thëpîv-saqê Fêqê is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Thëpîv-saqê Fêqê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Thëpîv-saqê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Thëpîv-saqê Fêqê.

Thëpîv-saqê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Thëpîv-saqê Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Thëpîv-saqê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Thëpîv-saqê Fêqê's public wards, blessings, and other arcane systems.

Thëpîv-saqê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Thëpîv-saqê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Thëpîv-saqê Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, summer is short in Thëpîv-saqê Fêqê.

The Wolpertinger near Thëpîv-saqê Fêqê are known to be almost tame, such that they can be put to domestic use.

Thëpîv-saqê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Chronomancy energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 1
    • Farmland: 3453 m2
    • Cattle and Similar Creatures: 214
    • Poultry: 2571
    • Swine: 171
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 85

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 12
  • Monks, Monastic: 2
  • Monks, Civic: 3
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

239 of Thëpîv-saqê Fêqê's population work within a Foundational Occupation.

576 of Thëpîv-saqê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 42 (5%) are noncontributers.

Points of Interest

Thëpîv-saqê Fêqê is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

Thëpîv-saqê Fêqê is known for its unusual rock formations.

POI

History

The the a padded cloth hauberk of Necromancy, an a padded cloth hauberk imbued with notable amounts of Necromancy energies was created near Thëpîv-saqê Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History